Scene 1: .
:
#include "35mm.flr"
#include "nkflare.inc"
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Scene 1: .
:
// Extra light info
#declare light_rad = .25;
// Hide behind sphere
#declare sphere_rad = 1;
#declare sphere_loc = <0,.7,0>;
#include "hid_sph.inc"
// do the main flare (in case it's not hidden)
#include "35mm.flr"
#include "nkflare.inc"
// Reset some variables
#declare flare_brightness = .75;
#declare flare_size = 1;
// Now reflect off of the triangle
#include "sparkle4.flr"
#declare tp0 = <-3,-1,0>;
#declare tp1 = <-3,0,2>;
#declare tp2 = <-3,1,0>;
#include "ref_tri.inc" // here we get a reflection
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